![]() I have animations with 8 frames each, which I have in my ignorance used at the default 48x48 dimensions, but while lots of people are using taller sprites, nobody seems to be describing how they're doing it.įirst, how does MZ know how to divide the spritesheets that aren't the default 48x48? Does this require a plugin, or does MZ detect the dimensions of the file you're using and assess what needs to be done on its own? MZ has default 48x48px spritesheets, tiled at 3x4 for the animations, sequenced as 1, 2, 3, 2, 1. So I'm making custom characters, and have been exploring lots of different plugins to get the feel or mechanics I want, but something that seems to be addressed without ever describing how it's done is taller character spritesheets. Point being, I'm hoping to get some answers that rightly assume I've little to no idea how this works. So I'm a beginner with RM and when I try to look things up it seems most posts/answers tend to be geared for people who already know how pretty much everything works, and have been working with it for a long time a lot of answers for things like plug-ins are like "turn this on and change the setting to x" and until I had tinkered for a really long time I had no idea where to go to even access said setting. ![]()
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